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DITL.txt
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Text File
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1996-12-07
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6KB
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297 lines
DITL_1026.txt
Items: (27 entries)
0:
Bounds: x1=344, y1=281, x2=412, y2=304
Type: 4
Info: 'OK'
1:
Bounds: x1=264, y1=281, x2=332, y2=304
Type: 4
Info: 'Cancel'
2:
Bounds: x1=8, y1=281, x2=116, y2=303
Type: 4
Info: 'Modify Menu…'
3:
Bounds: x1=8, y1=6, x2=40, y2=38
Type: -64
Info: '#('
4:
Bounds: x1=40, y1=24, x2=255, y2=40
Type: -120
Info: 'Renderman Renderer Settings…'
5:
Bounds: x1=8, y1=40, x2=413, y2=45
Type: -128
Info: ''
6:
Bounds: x1=32, y1=102, x2=123, y2=118
Type: -120
Info: 'RIB Encoding:'
7:
Bounds: x1=128, y1=102, x2=189, y2=118
Type: 6
Info: 'ASCII'
8:
Bounds: x1=192, y1=102, x2=253, y2=118
Type: 6
Info: 'Binary'
9:
Bounds: x1=304, y1=72, x2=412, y2=95
Type: 4
Info: 'Rman Setup…'
10:
Bounds: x1=16, y1=129, x2=127, y2=145
Type: -120
Info: 'Shadow Quality:'
11:
Bounds: x1=128, y1=129, x2=199, y2=147
Type: 6
Info: 'Chunky'
12:
Bounds: x1=128, y1=145, x2=207, y2=163
Type: 6
Info: 'Standard'
13:
Bounds: x1=128, y1=161, x2=191, y2=179
Type: 6
Info: 'Fine'
14:
Bounds: x1=235, y1=132, x2=272, y2=148
Type: -120
Info: 'Bias:'
15:
Bounds: x1=273, y1=132, x2=363, y2=150
Type: 6
Info: 'Best Guess'
16:
Bounds: x1=273, y1=151, x2=333, y2=169
Type: 6
Info: 'Bias0:'
17:
Bounds: x1=337, y1=151, x2=412, y2=167
Type: 16
Info: 'Edit Text'
18:
Bounds: x1=289, y1=174, x2=332, y2=192
Type: 8
Info: 'Bias1:'
19:
Bounds: x1=337, y1=174, x2=412, y2=190
Type: 16
Info: 'Edit Text'
20:
Bounds: x1=6, y1=189, x2=111, y2=205
Type: -120
Info: 'Custom Header'
21:
Bounds: x1=8, y1=209, x2=410, y2=273
Type: 16
Info: '1234'
22:
Bounds: x1=296, y1=22, x2=414, y2=40
Type: 5
Info: 'Write RIB Only'
23:
Bounds: x1=144, y1=281, x2=252, y2=304
Type: 4
Info: 'Set to Defaults'
24:
Bounds: x1=8, y1=48, x2=403, y2=66
Type: 5
Info: 'Trim non-square textures (for rman versions before 1.3)'
25:
Bounds: x1=19, y1=76, x2=123, y2=92
Type: -120
Info: 'Send output to:'
26:
Bounds: x1=130, y1=73, x2=232, y2=93
Type: 0
Info: ''
DITL_1025_Shader-Config.txt
Items: (7 entries)
0:
Bounds: x1=312, y1=265, x2=396, y2=286
Type: 4
Info: 'OK'
1:
Bounds: x1=208, y1=265, x2=292, y2=286
Type: 4
Info: 'Cancel'
2:
Bounds: x1=304, y1=259, x2=402, y2=291
Type: -128
Info: ''
3:
Bounds: x1=40, y1=24, x2=392, y2=40
Type: -120
Info: 'Shader Parameters for "^0":'
4:
Bounds: x1=8, y1=40, x2=400, y2=48
Type: -128
Info: ''
5:
Bounds: x1=8, y1=7, x2=40, y2=39
Type: -96
Info: '#('
6:
Bounds: x1=8, y1=56, x2=400, y2=256
Type: -128
Info: ''
DITL_1024_RIB-Out.txt
Items: (16 entries)
0:
Bounds: x1=45, y1=26, x2=385, y2=42
Type: -120
Info: 'Writing RIB File^0…'
1:
Bounds: x1=14, y1=43, x2=371, y2=47
Type: -128
Info: ''
2:
Bounds: x1=16, y1=56, x2=88, y2=72
Type: -120
Info: 'Polygons:'
3:
Bounds: x1=88, y1=56, x2=144, y2=72
Type: -120
Info: '0'
4:
Bounds: x1=16, y1=72, x2=88, y2=88
Type: -120
Info: 'Meshes:'
5:
Bounds: x1=88, y1=72, x2=144, y2=88
Type: -120
Info: '0'
6:
Bounds: x1=229, y1=56, x2=301, y2=72
Type: -120
Info: 'Beziers:'
7:
Bounds: x1=309, y1=56, x2=365, y2=72
Type: -120
Info: '0'
8:
Bounds: x1=229, y1=72, x2=309, y2=88
Type: -120
Info: 'Primitives:'
9:
Bounds: x1=309, y1=72, x2=365, y2=88
Type: -120
Info: '0'
10:
Bounds: x1=20, y1=100, x2=276, y2=116
Type: -128
Info: ''
11:
Bounds: x1=20, y1=117, x2=44, y2=133
Type: -120
Info: '0%'
12:
Bounds: x1=236, y1=117, x2=276, y2=133
Type: -120
Info: '100%'
13:
Bounds: x1=289, y1=115, x2=373, y2=136
Type: 4
Info: 'Cancel'
14:
Bounds: x1=16, y1=96, x2=281, y2=137
Type: -128
Info: ''
15:
Bounds: x1=13, y1=10, x2=45, y2=42
Type: -64
Info: '#('
DITL_128.txt
Items: (21 entries)
0:
Bounds: x1=344, y1=243, x2=412, y2=266
Type: 4
Info: 'OK'
1:
Bounds: x1=264, y1=243, x2=332, y2=266
Type: 4
Info: 'Cancel'
2:
Bounds: x1=8, y1=8, x2=40, y2=40
Type: -96
Info: '#('
3:
Bounds: x1=40, y1=24, x2=255, y2=40
Type: -120
Info: 'Renderman Renderer Settings…'
4:
Bounds: x1=8, y1=40, x2=413, y2=45
Type: -128
Info: ''
5:
Bounds: x1=32, y1=56, x2=126, y2=72
Type: -120
Info: 'Shading Rate:'
6:
Bounds: x1=128, y1=56, x2=204, y2=72
Type: 16
Info: '1'
7:
Bounds: x1=144, y1=243, x2=252, y2=266
Type: 4
Info: 'Set to Defaults'
8:
Bounds: x1=304, y1=56, x2=412, y2=79
Type: 4
Info: 'Rman Setup…'
9:
Bounds: x1=16, y1=88, x2=127, y2=104
Type: -120
Info: 'Shadow Quality:'
10:
Bounds: x1=128, y1=88, x2=199, y2=106
Type: 6
Info: 'Chunky'
11:
Bounds: x1=200, y1=88, x2=279, y2=106
Type: 6
Info: 'Standard'
12:
Bounds: x1=288, y1=88, x2=351, y2=106
Type: 6
Info: 'Fine'
13:
Bounds: x1=90, y1=108, x2=127, y2=124
Type: -120
Info: 'Bias:'
14:
Bounds: x1=128, y1=108, x2=218, y2=126
Type: 6
Info: 'Best Guess'
15:
Bounds: x1=227, y1=108, x2=287, y2=126
Type: 6
Info: 'Bias0:'
16:
Bounds: x1=291, y1=108, x2=366, y2=124
Type: 16
Info: 'Edit Text'
17:
Bounds: x1=243, y1=131, x2=286, y2=149
Type: 8
Info: 'Bias1:'
18:
Bounds: x1=291, y1=131, x2=366, y2=147
Type: 16
Info: 'Edit Text'
19:
Bounds: x1=6, y1=148, x2=111, y2=164
Type: -120
Info: 'Custom Header'
20:
Bounds: x1=8, y1=168, x2=410, y2=232
Type: 16
Info: '1234'